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Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including the addition of an enormous live-action Mario that didn't make the cut

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During development, the Super Mario Bros. Wonder devs had an idea-sharing session and came up with over 2,000 concepts.

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

Super Mario Bros. Wonder appears to be the 2D Mario I've wanted for 20 years – PREVIEW

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

Super Mario Bros. Wonder developers discuss Nintendo's push to reinvent its classic side-scrolling formula

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

Super Mario Bros Wonder: Review Megathread : r/NintendoSwitch

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including the addition of an enormous live-action Mario that didn't make the cut, super mario wonder

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

Super Mario Bros. Wonder Devs On Breaking The Rules Of Mario To Inspire New Ideas - GameSpot

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

Super Mario Bros Wonder devs had 2,000 sticky notes for inspiration

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

Super Mario Bros. Wonder had no development deadline - My Nintendo News

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including the addition of an enormous live-action Mario that didn't make the cut

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

Super Mario Bros. Wonder Abandoned A Series Staple (& Is Better Without It)

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

Super Mario Bros. Wonder Lives Up To Its Name In The First Hour

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

Shiro Mouri and Takashi Tezuka Answer All of Our Super Mario Wonder Questions - IGN

Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

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Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

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Super Mario Bros. Wonder devs had over 2,000 ideas for the game, including  the addition of an enormous live-action Mario that didn't make the cut

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