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Producer Naoki Yoshida, Art Director Hiroshi Minagawa and Localization Director Michael-Christopher Koji Fox talk about the new RPG, the challenge of moogles and much more.
Final Fantasy 16' Worries Me for One Reason
Final Fantasy 16 Interview: Yoshida and team share new details
Geek Interview: Final Fantasy XVI's Naoki Yoshida (Yoshi-P) Defends Quick Time Events And Embraces The Action Genre Via RPG
Final Fantasy 16 interview: Naoki Yoshida on combat, lessons learned, and what's next - Video Games on Sports Illustrated
Final Fantasy XVI - interview with producer Naoki Yoshida, director Hiroshi Takai, and combat lead Ryota Suzuki - Gematsu
Producer Naoki Yoshida Said that The Combat in Final Fantasy XVI Was Not Because He Was a Black Mage Main in FFXIV in Interview - GamerBraves
Final Fantasy XVI' Producer Naoki Yoshida Rails Against the Use Of The Term 'JRPG': It Wasn't A Compliment To A Lot Of Developers In Japan - Bounding Into Comics
FF16 Producer Yoshi-P Has Mixed Feelings On The Term JRPG
Final Fantasy XVI - interview with producer Naoki Yoshida, director Hiroshi Takai, and combat lead Ryota Suzuki - Gematsu
Naoki Yoshida hints that Final Fantasy XVII may be led by a younger team - Meristation
FINAL FANTASY XVI interview: Producer Naoki Yoshida : r/FinalFantasy